Matt Burrows
Sound Designer for Video Games
My Work
Planet Coaster 2
Working on this theme park management game has been my biggest project to date. I’ve designed and implemented audio for a number of roller coasters, flat rides, characters, UI, scenery and dietetic themed audio.
Planet Zoo
On this zoo management game I researched, designed and implemented audio for 6 animals across 5 DLC packs. These animals were the Asian Water Monitor, Dromedary Camel, Dama Gazelle, Tasmanian Devil, Wolverine, Mute Swan and American Standard Donkey
Jurassic World Evolution 2
For this park management game set in the Jurassic World universe, I worked on the Prehistoric Marine Species Pack and the Secret Species Pack where I sourced, designed and implemented all audio for the Dunkleosteus and the Ankylodocus
About Me
I am a sound designer for video games with 3+ years experience working on AAA games at Frontier Developments plc. I have worked on a number of titles as an audio designer including Planet Coaster 2, Planet Zoo, Warhammer Age of Sigmar: Realms of Ruin, Jurassic World Evolution 2 and F1® Manager 2023. I also have a year's experience as a Functionality QA Tester working on F1® Manager 2022 as the QA point of contact for the audio department on the project.
I really enjoy playing games with thought-provoking art direction that encourages exploration. Some of my favourites include; Elden Ring, Nier Automata, Hollow Knight and Outer Wilds.
Outside of games and audio, I'm a huge fan of theme parks and have been enjoying travelling across Europe to visit some of the most immersive parks and experience some of the best roller coasters and dark rides in the world. My top ride recommendations are Symbolica at Efteling in the Netherlands and Wodan Timbur Coaster at Europa Park in Germany.